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Film & TV

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2012

Prometheus

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June 2012 saw Ridley Scott return to the sci-fi genre with the release of PROMETHEUS, and Fuel was a proud contributor delivering more than 200 complex visual effects shots as one of the three lead visual effects vendors on the film.

Fuel was entrusted with the design and delivery of key story components such as the 'Orrery', an interactive 3-dimensional map of the known universe; bringing life to the mysterious holographic 'Engineer' characters, the architects of the Orrey; and creating the 'Holotable' on the Prometheus's bridge.

Other work includes the Orrery's control desk effects, the laser scanning probes, the holographic screens in Vickers's suite, and set extensions in the pilot's chamber.

Fuel's VFX Supervisor and Lead Designer, Paul Butterworth worked closely with Ridley Scott and the film's overall VFX Supervisor Richard Stammers to help realize Ridley's vision for these important elements in the story, and spent several months in the design and look development process to ensure the final version of the effects met with the director's vision.

Following Ridley's approval of the concepts, a team of 80 artists and technicians spent approximately seven months in production to further develop the suite of environments, characters and effects, and integrate these into the live action 3D stereoscopic footage.

Complex, detailed and dense, the Orrery alone contains 80-100 million polygons, took several weeks to render a complete shot, and required the development of a custom 'deep image' toolset to successfully deliver. The deep image tools allowed artists to adjust and manipulate specific areas of the Orrery in isolation. This negated the need to redo expensive complete renders when minor changes were requested, and was invaluable to ensure shots could be delivered on time.

Prometheus VFX Supervisor, Richard Stammers said, "Fuel really led Prometheus's visual effects work from a design point of view. Paul and his team repeatedly hit the mark on some very subjective and challenging sequences, delivering some of the most stunning and immersive 3d experiences I have ever seen, whilst also raising the bar to meet Ridley's unique vision of beautiful yet technical holographic imagery."

Fuel's VFX Supervisor Paul Butterworth: "Working with Ridley and Richard was an incredible experience for all of us at Fuel. Films like Prometheus don't come along every day, and for us to be given the opportunity to contribute in the way we have, with the design and execution of such important story elements, was very exciting."

Fuel's Executive Producer Jason Bath: "To be a major vendor on such a great project was a natural next step for Fuel. Not only were there high creative expectations to meet, but there are complex technical processes to be mastered on any 3D stereoscopic shoot. The support we received from Ridley and Richard, as well as from visual effects producer Allen Maris and Todd Isroelit at Fox was tremendous and greatly appreciated."

Credits

Studio:
Twentieth Century Fox

Director:
Ridley Scott

VFX Supervisor: Richard Stammers
VFX Producer: Allen Maris
Twentieth Century Fox VP of Visual Effects:
Todd Isroelit

Fuel VFX Supervisor & Lead Designer: Paul Butterworth
Fuel VFX Executive Producer: Jason Bath
Visual Effects Associate Supervisor: Anders Thonell
Fuel VFX Producer: Felix Crawshaw

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Full Credits

Studio:
Twentieth Century Fox

Director:
Ridley Scott

VFX Supervisor:
Richard Stammers

VFX Producer:
Allen Maris

Twentieth Century Fox VP of Visual Effects:
Todd Isroelit

Fuel Visual Effects Supervisor & Lead Designer:
Paul Butterworth

Fuel Visual Effects Executive Producer:
Jason Bath

Visual Effects Associate Supervisor:
Anders Thonell

Visual Effects Producer:
Felix Crawshaw

Visual Effects Production Manager:
Malcolm Angell

Visual Effects Coordinators:
Rachel Smith
Craig Saunders

CG Supervisor:
Johannes Saam

Compositing Supervisor:
Sam Cole

CG Sequence Supervisor:
Simone Riginelli
Kane Elferink

Compositing Sequence Supervisor:
Denis Scolan

Lead Compositors:
Matthew Wynne
Xavier Bourque
Alex Ortoll

Compositors:
Michael Harkin
Fredrik Hoglin
Alex Lay
Owen Longstaff
Filipe Marques
Michael Queen
Eric So
Demis Lyall-Wilson
Taison Doan
John Kitching
Mark Harmon
Josh Canalini
Kate Auld
Alana Aranki
Kim Worral
Ben Outerbridge
Mauricio Valderrama
Dan Cooper
Giancarlo D'Erchie

Lead FX TD:
Roy Malhi

FX Animators:
Naoko Kinoshita
Romain Buignet
Ross de Young
Chris Russell
Matt Ebb
Raphael Gadot

Lighting Leads:
Nick Cross
Bryn Morrow

Lighting Artist:
Richard Pritchard
Carl Ross
Erik Charlebois
Aaron Auty
Vincent Thomas
Natalia Gubareva

Animation Supervisor:
Ray van Steenwyk

Animators:
Alexander Goodwin
Lucas Tooth
Craig Baxter
Rod March
Adrian Lim
John Turrello
Joe Kim
Anthony Church

Modeling Supervisor:
Greg O'Connor

Modeling & Texture Artists:
Joe Wu
Colin Ware
John McGovern
Daniel Bryce
Timothy Eustace

Rigging Supervisor:
Gerard van Ommen Kloeke

Rigging Artist:
Cara Gately

Layout & Matchmove Supervisor:
Bernard Stock

Layout & Matchmove Artist:
Richard Skelton
Sean Dollins
Benjamin Swinbanks
Benoit Lefebvre
Dominica Myles
Kosta Lagis
Alana Stock
Del Depierro
Chris Newman
Nathan Sheldrick

Concept Artist:
Brendan Savage
Luke Bubb
Aevar Bjaranson
Richard Swan
Toby Lewin

Editorial & I/O:
Cameron Sharp
Alex Holcombe

Render Wrangler:
Alex Witting

Systems Manager:
Dylan Penhale

Pipeline Supervisor:
Max Stummer

Support Engineers:
Rodney O'Sullivan